Grunt Enemy

Background
The "Grunts" are a motley collection of people participating in the games. While some of the contestants are people greedily and selfishly seeking glory or riches, many of the enemies were former citizens of Varrigan City unwillingly forced to participate in Deathwatch. The majority of the contestants use any available weapon on hand, with weapons such as lead pipes and baseball bats with spikes driven through them. However, in some areas, the crudely armed thugs yield to various unique enemies. These enemies are set up in accordance with the theme of the stage, with Ninjas & Martial Artists in Asian Town, Zombies and Scissor-Wielding Maniacs predominating in the Mad Castle area, and futuristic Soldiers armed with stun batons and tower shields and Grey aliens appearing in Area 66.

Involvement
Grunts serve as the single most important aspect of MadWorlds gameplay, as without them, the player is unable to earn points from killing them and would be unable to activate BloodBath Challenges and not be able to access the bosses.

Strategy
Grunts are very easy to defeat, but they can gang up on you if you aren't careful. The best way to clear out a crowd of enemies is with an Explosive Drum, but otherwise throwing people into a crowd can give you time to move away.

Types

 * Thugs - The first type of Grunts to be introduced, appearing in Varrigan City. They consist of two different gangs, one that have mohawks and the other who wear du-rags, they typically are unarmed, or are wielding bats and lead pipes, but some Thugs wear makeshift armor and bike helmets, as well as wielding battleaxes or chainsaws of their own.
 * Martial Artists - The second type of Grunt to be introduced, appearing in the Great Wall St. level of Asian Town, they are men who wield claws and wear monkey-like masks, invoking the legendary hero Sun Wukong, with the third variation being a fire-breathing individual known as Sum Yung.
 * Ninjas - The third type of Grunt to be introduced. They appear in the Bistro level of Asian Town, and are the first group of grunts to work together, as they will all aim for Jack and avoid infighting. They like to pop up from underneath ceiling mats or drop down from the ceiling, and wield their katanas as a weapon, although their is a variation that can throw explosive kunais, and another one that rides a motorcycle.
 * Zombies - The fourth type of Grunt to be introduced, appearing in Mad Castle. They are undead beings, presumably both people who have been dead for a long time as well as the recently reanimated. They lack finesse, but make up for it their numbers and their immunity to horizontal bisections, and can also grapple with Jack to try and bite him.
 * Scissors Man - The fifth type of Grunt to be introduced, appearing alongside Zombies in Mad Castle. They are presumably mad-men, maniacs, and serial killers who've taken to the lawlessness of DeathWatch like a duck to water. They wield their namesake scissors as both a weapon and a shield.
 * Soldiers - The sixth type of Grunt introduced, appearing in Area 66. They are a group of well-armed and disciplined individuals who arm themselves with canes, chainsaws, and even riot shields to defend themselves.
 * Greys - The seventh and final type of Grunt introduced, appearing throughout Area 66. They were aliens who just so happened to be stuck in the wrong place in the wrong time and now are forced into the DeathWatch. They are the only enemies who wield firearms in the form of their ray guns, albeit only as a last resort.

Quotes

 * "Get you for that motherfucker!" - Thugs
 * "Stay down, bitch!" - Thugs

Trivia

 * For some odd reason there are few individuals who wield a gun during the games which is Jude the Dude and the Greys of Area 66, yet during the cutscene after the fight with the Black Baron, a number of Grunts are armed with Automatic Rifles and attempt to murder Jack. They probably could have been given them to in order to kill Jack right after the games.